The Hexer's Path
A downloadable game
Day 1&2
Progress on My SNES Game
Hey everyone! I wanted to share an update on my SNES game progress. So far, I’ve managed to get a few things working:
-> Character movement – this was relatively easy.
-> Loading a sprite into memory – this was much harder. I had to create a script to convert sprites into a format that the SNES understands (splitting the image into data and a palette).
-> The same process for tilesets – to make maps work, I had to do a similar conversion for tiles.
For graphics, I’m using assets from Oryx because I have zero pixel art skills, and there’s no way I could create anything decent in a week (unless you count a random mess of pixels 😅).
And now the scary part… just loading a single sprite and the tileset has already used up 7% of the available memory! The SNES is really tight on resources, and I haven’t even started serious optimizations yet.
I attached first screen shot and current version of game :D
Updated | 2 days ago |
Published | 8 days ago |
Status | Prototype |
Author | 8BitGlitch |
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Development log
- Devblog #32 days ago
- DevBlog #2 - 7DRL4 days ago
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