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The Hexer's Path

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Devlog

  • Devblog #5 - Character Development
    March 29, 2025 by 8BitGlitch
    This week, I worked on refining the character development and combat mechanics for my SNES game. I introduced several new stats that will influence gameplay, such as Strength, which determines melee d... Continue reading
  • Devblog #4 - Map Generation in a SNES Game
    March 22, 2025 by 8BitGlitch##snes
    Map Generation in a SNES Game While creating my game for the SNES, I encountered a problem with dynamically generating maps. Due to the limited amount of RAM in the console, I couldn't simply allocate... Continue reading
  • Devblog #3
    March 09, 2025 by 8BitGlitch
    I wanted to share the latest progress on the game I've been working on. I've added a few important changes and new features: Map display: The map display now works differently, allowing for better nav... Continue reading
  • DevBlog #2 - 7DRL
    March 07, 2025 by 8BitGlitch
    Hey everyone! I wanted to share some progress on my SNES game. I’ve managed to implement a few important features: Map Generation – My algorithm is fairly simple: I have 10x10 rooms with exits, an... Continue reading
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